Lime3DS and PabloMK7 Citra Fuse Into Azahar

Lime3DS and PabloMK7 Citra Fuse Into Azahar
Lime3DS and the PabloMK7 fork of Citra announced on October 30, 2024, that they would be discontinuing work in favour of a combined project involving both development teams.
That collaborative initiative is now known as Azahar. Azahar, which means "orange blossom" in Spanish, is intended to represent the development and expansion of the original Citra, the basis for both applications. As its name and emblem suggest, Citra is named after citrus, specifically oranges.
The same developers who created Yuzu also created Citra. However, Nintendo sued Yuzu and quickly settled their dispute by agreeing to stop development and giving Nintendo USD 2.4 million. Citra was also affected by Yuzu's halting development.
Due to Citra's open-source nature, numerous branches of the original project emerged, including the PabloMK7 fork. In addition to being named after its primary developer, the branch was first created to fix compatibility with Mario Kart 7 mods. The cessation of active mainline Citra development led to the release of both Lime3DS and Citra.
TPeople suggests Lime3DS and Citra as the two primary apps for 3DS emulation on several platforms, including Android. Each app has a unique collection of features, customizations, and settings, but it also has peculiarities that distinguish it from one another in terms of how it is used.
For instance, the two programs have nearly no differences in how custom layouts are managed. Citra depends more on the user dragging and configuring the size of each screen with a touchscreen; sizes can then be changed by editing a configuration file. However, Lime3DS depends more on the resolution to set the screens' X and Y positions.
Having more people on the team will make it simpler to establish a happy medium. Still, the new software will also solidify a single method of editing features like the ones mentioned above.
Although little is known about the app's release date or method, it is widely assumed that it will be published on GitHub, just like the earlier apps.
Joining the official Discord channel is the best way to learn more about the project and its current state. Additionally, they have developed a website with information, downloads, and a future frequently asked questions section.